Scene Tests

I began my test by creating some new assets which I photographed inside my new portable photography studio:

art-test-1art-test-2art-test-3

As you can see the new studio gives nice even light across the entire object which is what I was hoping for. Next, I created assets from these photographs by cutting around the shapes in GIMP:

I then imported the assets into Unity and created some test scenes with them:

unity-scene-lightunity-scene-dark

I’m really happy with how these scenes turned out. I think the lighting is probably what makes these scenes look particularly good, especially the darker scene. The process of creating this lighting isn’t too complicated either; it simply involves adding the right kind of material to the sprite and a directional light to the scene at the right angle. If you place the sprites close together in the z-axis, you can achieve a nice drop shadow effect from the directional light. I then used point and spot lights throughout the rest of the scene to achieve the look above.

Denizen’s levels will probably be less compact than these tests scenes, but I think the process of creating them will be very similar to this. Thankfully, these didn’t take long to create at all, so I’m hoping that when I begin to create Denizen’s actual levels, I will be able to iterate quite quickly.

Now that I know that this art style is viable and that I can create decent looking scenes in Unity using this method, I want to start designing some characters.

Phase Two: Companion Design

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